![]() Abilities and controls are smoother and more flexible, making it easier for the player to have much more freedom when exploring the open world.The world changes depending on your actions.The narrative emerges, depending on how the players choose to play the game. Peterson, but will behave differently depending on his nature. As a journalist, you reveal these secrets. Not only your neighbor is suspicious, but the whole area. There are character interactions and puzzle maps filled with quests. The map is larger than Raven Brooks from the first game.Difficulty will increase, but not complexity. The AI will learn from the players and find new tricks, change its daily routine and find less predetermined ways to find the player.AI can now understand the geometry of certain rooms and locations in order to have more unique and varied gameplay scenarios that are procedural. There are no more predefined hunting grounds for the AI.Players can interact with and manipulate the AI even before the AI starts chasing the player. ![]() He has life goals, needs, he understands objects and the environment, and knows how to use it. The AI has a life that the player interacts with.Players can experiment and learn more about AI rules.You can no longer just run away from the AI as soon as you are seen in the house. The AI makes it easy to get into the house, but harder to get out.Close encounters and AI become essential to win the game. ![]()
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